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Warlords 3
Cheat
Codes:
Enter one of the following codes while playing. Press F8 then type in the code and press ENTER RESULT
CHEAT CODE Single
Player Games: Those tips are defensive in nature, because the crux of offensive strategy revolves around taking advantage of bonuses and hero "super" stacks. You will lose to the computer when your lack of a cohesive defensive strategy allows the computer to whittle away at you. Now, on to how to attack and win. At the beginning of the game, there are two important things that you should do: grab as many neutral cities as fast as you can; and avoid war with multiple computer opponents. It's important that you expand your production base and increase your revenues as fast as possible. The computer does a great job of expanding its initial holdings and if you don't keep up, the computer will eventually overwhelm you. Concentrate on building cheap units such as Heavy Infantry or Archers. These units make good defensive units and do an adequate job against neutral cities, especially if they're led by your hero. Secondly, avoid war with multiple computer players if at all possible. In the early stages of the game, you're just not prepared to handle multiple computer opponents. Therefore, it's best to expand in areas where it won't antagonize your computer opponent. Resist the temptation to take undefended computer cities, it's not worth it unless you plan to declare war on that side. If it's impossible to do this, check the Diplomatic Report and find the computer opponent who dislikes you the most and is also closest. This side will be the one that is most likely to declare war on you first anyway. Once you've identified your first victim, start expanding toward him in a methodical manner. Sooner or later, you will take a city that he also wants. At this point, the computer will declare war and attack you. This is the best thing that can happen since you were planning to attack him anyway, and you don't suffer a diplomatic penalty because the computer declared war first. Concentrate on this opponent until you've wiped him out. When you have conquered all of his cities, check the Diplomatic Report and find the next likely target. The benefit to this approach is that you can expand across the map in a methodical manner while maintaining your diplomatic rating. Instead of joining up to defeat you, the computer opponents will spend time beating up on each other. At some point, you will have more cities and armies than any other side on the map. At that time, all remaining computer opponents will likely declare war on you, but it won't matter since they're weakened and you should have a powerful revenue base and more than enough armies to deal with them. While you're expanding across the map, be sure to have your hero explore ruins and embark on quests whenever he can. When you complete a quest, always choose Allies as your reward. You will be rewarded with a powerful unit that generally costs you too much to build at one of your own cities. Keep these powerful units with your hero to create a "super" stack. Use this super stack to take particularly difficult cities or to wipe out enemy heroes. Always accept heroes when they're offered as you can't predict when the next one will be available. Don't choose quests that require you to raze an enemy city or site, as doing so will have negative diplomatic consequences. However, don't hesitate to raze enemy cities once you're at war with them. It won't matter in that case and it's often the most effective tactic against the computer.
Playing the Campaign: Since the campaign is a series of linked scenarios, you have the ability to bring your top three heroes from scenario to scenario. You will also find that at the end of each scenario you will have the opportunity to bolster your side's points. With this in mind there are two really basic recommendations: Build up
your heroes, especially magic users, early. Having three level ten
heroes (We like a Warrior with a couple of Paladins and/or Priests)
going into the latter stages of the campaign will make the pesky tactics
of the AI a little less troublesome. To do this, take Quests.
Additionally, make sure at least one of the non-questing Heroes is
active taking cities or searching ruins. After the first three scenarios
you should have major world-class Heroes, so protect them well. The
extra heroes that are given at the beginning of each new scenario are
usually gravy, but are useful for defense. While building up your heroes, select focal cities. That is, select and occupy cities that can be defended more easily by one powerful stack than having to cover vast distances with multiple stacks. Often you will find it much more fun to have a stack with open field bonuses (thus our affinity for Knight Lords) in a city that can reach a pretty good number of surrounding cities in one turn. This way, when the enemy tries to approach a city that doesn't have a strong defensive presence and falls just short, you have a stack in a nearby city that can ride out and crush him in the next turn! With these focal cities, use a point city as your vector point, choosing a city close to the front. Use this city to vector your offensive units. This could be your Catapults in early scenarios and later becomes your Pegasi. In any event, if you have the surrounding cities garrisoned and protected by a defensive stack, you'll find that vectoring all offensive production to this city is a very useful tactic.
Playing in a Multi-Player Game: Given these factors, there are some things you can do to ensure some success. Defense is a key. Many an unsuspecting opponent can be taken out by a single bat running rampant through undefended cities! So keep some Archers in the back line cities as garrison troops. Granted, one stack of archers won't hold off a super stack, but with the missile bonus, you will inflict some pain. Here
are some more things to watch for: |
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